An improved version of my previous demo. (This was left separate from the other project as that one was submitted through a game jam and I didn't want to interfere it until further notice.) I will be updating the test demo under this project for now.

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Arrow Keys: Move, Jump, Double Jump

X: Attack (Jab,kick,sword, etc.)

C: Run (Hold to use attack alternatives)

V: Advanced moves (Dive, Long Jump, and Spin Jump while holding the Down Arrow mid-air, crouch)

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UPDATE 04/27/21:  

- Updated Terrain, a more detailed background, and added additional sound effects and music tracks.

- Now testing out attacks and enemy interactions. 

- Updated the main movement a bit to be more smoother when transitioning to other movements. 

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UPDATE 02/08/22: 

- New CROUCH move added! (Hold V while not running) 

- Added a "heart chip" item, doesn't do anything at the moment.

- Heart chip added under the compass' radar. + Compass radar distance increased.

- There is a new glitch that occurs when long jumping or diving at a slope, in which it leaves you stuck to the ground and only able to slide across it. (can be resolved by either sliding off, pressing the attack button or long jumping again)

- Cleaned up background and some code

- more butterflies :)


UPDATE 05/14/22:

- Edited long Jump animation and Jump animation

- Edited terrian look, trying out something :)

- Fixed slope glitch for the most part, if not, harder to perform

- More block-code cleaning and adjusting certain sprite spawning actions

Development log

Comments

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(+1)

soft locks on load. webconsole reports:

TypeError: class constructors must be invoked with |new|

I’m sorry you ran into a softlock :(. Can you be more specific with this soft lock? How did you ran into it? I’ll have to look into it myself in order to find a fix for it. Anyway thanks for letting me know in advance, this is just a test demo, so bugs are to be expected. :) 

(+1)

it looks like we're on top of a flying/floating ship, but not a single key responds, neither does the mouse.

Oh that. Sorry for some reason that’s common on my html games. Simply reload the page or manually exit and come back. That should fix the lock. As a reminder, the keys you should be using are XCV and arrow Keys. To continue from the title screen, you need to click on the pink available island. Let me know if the reload worked :)

I've tried all of that 3 times already.

This has happened with a few of my games that are published here. Basically it just doesn't want to read game input when it's already in use with the webpage. I even ran into a similar issue with other browser games on this website, yet it's rare. Sorry if you're unable to test out the game, but I appreciate you for trying.:)


 If you're still interested in playing the demo, all I have left to say is as the game loads, just click on the game's window and/or enter in fullscreen during loading and mash the XCV keys or arrow keys to in a way "wake up" the input. Other than that, that's all the advice I know of :(  Hope you have a good day:)